completed user/role

pull/11/head
TheCodedProf 3 years ago
parent b0d0c249cc
commit 4a958a1b22

@ -2,3 +2,4 @@ Role all (?)
Server rules Server rules
verificationRequired on welcome verificationRequired on welcome
Role User GUI Role User GUI
clean channels

@ -1,8 +0,0 @@
import { command } from "../../utils/commandRegistration/slashCommandBuilder.js";
const name = "role";
const description = "Change roles for users";
const subcommand = await command(name, description, `role`);
export { name, description, subcommand as command };

@ -1,100 +0,0 @@
import type { CommandInteraction, GuildMember, Role, User } from "discord.js";
import type { SlashCommandSubcommandBuilder } from "discord.js";
import client from "../../utils/client.js";
import confirmationMessage from "../../utils/confirmationMessage.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("user")
.setDescription("Gives or removes a role from someone")
.addUserOption((option) =>
option.setName("user").setDescription("The member to give or remove the role from").setRequired(true)
)
.addRoleOption((option) =>
option.setName("role").setDescription("The role to give or remove").setRequired(true)
)
.addStringOption((option) =>
option
.setName("action")
.setDescription("The action to perform")
.setRequired(true)
.addChoices(
{name: "Add", value: "give"},
{name: "Remove", value: "remove"}
)
);
const callback = async (interaction: CommandInteraction): Promise<unknown> => {
const { renderUser, renderRole } = client.logger;
const action = interaction.options.get("action")?.value as string;
const role: Role = (await interaction.guild!.roles.fetch(interaction.options.get("role")?.value as string))!;
// TODO:[Modals] Replace this with a modal
const confirmation = await new confirmationMessage(interaction)
.setEmoji("GUILD.ROLES.DELETE")
.setTitle("Role")
.setDescription(
keyValueList({
user: renderUser(interaction.options.getUser("user")! as User),
role: renderRole(role)
}) +
`\nAre you sure you want to ${
action === "give" ? "give the role to" : "remove the role from"
} ${interaction.options.getUser("user")}?`
)
.setColor("Danger")
.setFailedMessage("No changes were made", "Success", "GUILD.ROLES.CREATE")
.send();
if (confirmation.cancelled || !confirmation.success) return;
try {
const member = interaction.options.getMember("user") as GuildMember;
if ((interaction.options.get("action")?.value as string) === "give") {
member.roles.add(role);
} else {
member.roles.remove(role);
}
} catch (e) {
return await interaction.editReply({
embeds: [
new EmojiEmbed()
.setTitle("Role")
.setDescription("Something went wrong and the role could not be added")
.setStatus("Danger")
.setEmoji("CONTROL.BLOCKCROSS")
],
components: []
});
}
return await interaction.editReply({
embeds: [
new EmojiEmbed()
.setTitle("Role")
.setDescription(`The role has been ${action === "give" ? "given" : "removed"} successfully`)
.setStatus("Success")
.setEmoji("GUILD.ROLES.CREATE")
],
components: []
});
};
const check = (interaction: CommandInteraction, partial: boolean = false) => {
const member = interaction.member as GuildMember;
// Check if the user has manage_roles permission
if (!member.permissions.has("ManageRoles")) return "You do not have the *Manage Roles* permission";
if (partial) return true;
if (!interaction.guild) return
const me = interaction.guild.members.me!;
const apply = interaction.options.getMember("user") as GuildMember | null;
if (apply === null) return "That member is not in the server";
// Check if Nucleus has permission to role
if (!me.permissions.has("ManageRoles")) return "I do not have the *Manage Roles* permission";
// Allow the owner to role anyone
if (member.id === interaction.guild.ownerId) return true;
// Allow role
return true;
};
export { command };
export { callback };
export { check };

@ -0,0 +1,163 @@
import { ActionRowBuilder, APIMessageComponentEmoji, ButtonBuilder, ButtonInteraction, ButtonStyle, CommandInteraction, GuildMember, Role, RoleSelectMenuBuilder, RoleSelectMenuInteraction, UserSelectMenuBuilder, UserSelectMenuInteraction } from "discord.js";
import type { SlashCommandSubcommandBuilder } from "discord.js";
import client from "../../utils/client.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import { LoadingEmbed } from "../../utils/defaults.js";
import getEmojiByName from "../../utils/getEmojiByName.js";
const listToAndMore = (list: string[], max: number) => {
// PineappleFan, Coded, Mini (and 10 more)
if(list.length > max) {
return list.slice(0, max).join(", ") + ` (and ${list.length - max} more)`;
}
return list.join(", ");
}
const { renderUser } = client.logger;
const canEdit = (role: Role, member: GuildMember, me: GuildMember): [string, boolean] => {
if(role.position >= me.roles.highest.position ||
role.position >= member.roles.highest.position
) return [`~~<@&${role.id}>~~`, false];
return [`<@&${role.id}>`, true];
};
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("role")
.setDescription("Gives or removes a role from someone")
.addUserOption((option) => option.setName("user").setDescription("The user to give or remove the role from"))
const callback = async (interaction: CommandInteraction): Promise<unknown> => {
const m = await interaction.reply({ embeds: LoadingEmbed, fetchReply: true, ephemeral: true });
let member = interaction.options.getMember("user") as GuildMember | null;
if(!member) {
let memberEmbed = new EmojiEmbed()
.setTitle("Role")
.setDescription(`Please choose a member to edit the roles of.`)
.setEmoji("GUILD.ROLES.CREATE")
.setStatus("Success");
let memberChooser = new ActionRowBuilder<UserSelectMenuBuilder>().addComponents(
new UserSelectMenuBuilder()
.setCustomId("memberChooser")
.setPlaceholder("Select a member")
);
await interaction.editReply({embeds: [memberEmbed], components: [memberChooser]});
const filter = (i: UserSelectMenuInteraction) => i.customId === "memberChooser" && i.user.id === interaction.user.id;
let i: UserSelectMenuInteraction | null;
try {
i = await m.awaitMessageComponent<5>({ filter, time: 300000});
} catch (e) {
return;
}
if(!i) return;
memberEmbed.setDescription(`Editing roles for ${renderUser(i.values[0]!)}`);
await i.deferUpdate();
await interaction.editReply({ embeds: LoadingEmbed, components: [] })
member = await interaction.guild?.members.fetch(i.values[0]!)!;
}
let closed = false;
let rolesToChange: string[] = [];
const roleAdd = new ActionRowBuilder<RoleSelectMenuBuilder>()
.addComponents(
new RoleSelectMenuBuilder()
.setCustomId("roleAdd")
.setPlaceholder("Select a role to add")
.setMaxValues(25)
);
do {
const embed = new EmojiEmbed()
.setTitle("Role")
.setDescription(
`${getEmojiByName("ICONS.EDIT")} Editing roles for <@${member.id}>\n\n` +
`Adding:\n` +
`${listToAndMore(rolesToChange.filter((r) => !member!.roles.cache.has(r)).map((r) => canEdit(interaction.guild?.roles.cache.get(r)!, interaction.member as GuildMember, interaction.guild?.members.me!)[0]) || ["None"], 5)}\n` +
`Removing:\n` +
`${listToAndMore(rolesToChange.filter((r) => member!.roles.cache.has(r)).map((r) => canEdit(interaction.guild?.roles.cache.get(r)!, interaction.member as GuildMember, interaction.guild?.members.me!)[0]) || ["None"], 5)}\n`
)
.setEmoji("GUILD.ROLES.CREATE")
.setStatus("Success");
const buttons = new ActionRowBuilder<ButtonBuilder>()
.addComponents(
new ButtonBuilder()
.setCustomId("roleSave")
.setLabel("Apply")
.setEmoji(getEmojiByName("ICONS.SAVE", "id") as APIMessageComponentEmoji)
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId("roleDiscard")
.setLabel("Reset")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id") as APIMessageComponentEmoji)
.setStyle(ButtonStyle.Danger)
);
await interaction.editReply({ embeds: [embed], components: [roleAdd, buttons] });
let i: RoleSelectMenuInteraction | ButtonInteraction | null;
try {
i = await m.awaitMessageComponent({ filter: (i) => i.user.id === interaction.user.id, time: 300000 }) as RoleSelectMenuInteraction | ButtonInteraction;
} catch (e) {
return;
}
if(!i) return;
i.deferUpdate();
if(i.isButton()) {
switch(i.customId) {
case "roleSave":
const roles = rolesToChange.map((r) => interaction.guild?.roles.cache.get(r)!);
await interaction.editReply({ embeds: LoadingEmbed, components: [] });
let rolesToAdd: Role[] = [];
let rolesToRemove: Role[] = [];
for(const role of roles) {
if(!canEdit(role, interaction.member as GuildMember, interaction.guild?.members.me!)[1]) continue;
if(member.roles.cache.has(role.id)) {
rolesToRemove.push(role);
} else {
rolesToAdd.push(role);
}
}
await member.roles.add(rolesToAdd);
await member.roles.remove(rolesToRemove);
rolesToChange = [];
break;
case "roleDiscard":
rolesToChange = [];
await interaction.editReply({ embeds: LoadingEmbed, components: [] });
break;
}
} else {
rolesToChange = i.values;
}
} while (!closed);
};
const check = (interaction: CommandInteraction, partial: boolean = false) => {
const member = interaction.member as GuildMember;
// Check if the user has manage_roles permission
if (!member.permissions.has("ManageRoles")) return "You do not have the *Manage Roles* permission";
if (partial) return true;
if (!interaction.guild) return
const me = interaction.guild.members.me!;
// Check if Nucleus has permission to role
if (!me.permissions.has("ManageRoles")) return "I do not have the *Manage Roles* permission";
// Allow the owner to role anyone
if (member.id === interaction.guild.ownerId) return true;
// Allow role
return true;
};
export { command };
export { callback };
export { check };
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