mirror of https://github.com/clickscodes/nucleus
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195 lines
8.2 KiB
195 lines
8.2 KiB
import { CommandInteraction, GuildMember } from "discord.js";
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import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
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import confirmationMessage from "../../utils/confirmationMessage.js";
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import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
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import keyValueList from "../../utils/generateKeyValueList.js";
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import client from "../../utils/client.js";
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const command = (builder: SlashCommandSubcommandBuilder) =>
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builder
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.setName("nick")
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.setDescription("Changes a users nickname")
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.addUserOption((option) => option.setName("user").setDescription("The user to change").setRequired(true))
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.addStringOption((option) =>
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option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false)
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);
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const callback = async (interaction: CommandInteraction): Promise<unknown> => {
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const { renderUser } = client.logger;
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// TODO:[Modals] Replace this with a modal
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let notify = true;
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let confirmation;
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let timedOut = false;
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let success = false;
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while (!timedOut && !success) {
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confirmation = await new confirmationMessage(interaction)
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.setEmoji("PUNISH.NICKNAME.RED")
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.setTitle("Nickname")
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.setDescription(
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keyValueList({
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user: renderUser(interaction.options.getUser("user")),
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"new nickname": `${
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interaction.options.getString("name") ? interaction.options.getString("name") : "*No nickname*"
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}`
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}) +
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`The user **will${notify ? "" : " not"}** be notified\n\n` +
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`Are you sure you want to ${interaction.options.getString("name") ? "change" : "clear"} <@!${
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(interaction.options.getMember("user") as GuildMember).id
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}>'s nickname?`
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)
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.setColor("Danger")
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.addCustomBoolean(
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"notify",
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"Notify user",
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false,
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null,
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null,
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"ICONS.NOTIFY." + (notify ? "ON" : "OFF"),
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notify
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)
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.send(interaction.options.getString("name") !== null);
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if (confirmation.cancelled) timedOut = true;
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else if (confirmation.success) success = true;
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else if (confirmation.components) {
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notify = confirmation.components.notify.active;
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}
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}
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if (timedOut) {
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return await interaction.editReply({
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embeds: [
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new EmojiEmbed()
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.setEmoji("PUNISH.NICKNAME.GREEN")
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.setTitle("Nickname")
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.setDescription("No changes were made")
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.setStatus("Success")
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],
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components: []
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});
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}
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let dmd = false;
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let dm;
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try {
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if (notify) {
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dm = await (interaction.options.getMember("user") as GuildMember).send({
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embeds: [
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new EmojiEmbed()
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.setEmoji("PUNISH.NICKNAME.RED")
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.setTitle("Nickname changed")
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.setDescription(
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`Your nickname was ${interaction.options.getString("name") ? "changed" : "cleared"} in ${
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interaction.guild.name
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}.` +
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(interaction.options.getString("name")
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? ` it is now: ${interaction.options.getString("name")}`
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: "") +
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"\n\n" +
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(confirmation.components.appeal.response
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? `You can appeal this here: <#${confirmation.components.appeal.response}>`
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: "")
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)
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.setStatus("Danger")
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]
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});
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dmd = true;
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}
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} catch {
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dmd = false;
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}
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try {
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const member = interaction.options.getMember("user") as GuildMember;
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const before = member.nickname;
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const nickname = interaction.options.getString("name");
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member.setNickname(nickname ?? null, "Nucleus Nickname command");
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await client.database.history.create(
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"nickname",
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interaction.guild.id,
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member.user,
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interaction.user,
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null,
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before,
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nickname
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);
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const { log, NucleusColors, entry, renderUser, renderDelta } = client.logger;
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const data = {
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meta: {
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type: "memberUpdate",
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displayName: "Member Updated",
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calculateType: "guildMemberUpdate",
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color: NucleusColors.yellow,
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emoji: "PUNISH.NICKNAME.YELLOW",
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timestamp: new Date().getTime()
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},
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list: {
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memberId: entry(member.id, `\`${member.id}\``),
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before: entry(before, before ? before : "*None*"),
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after: entry(nickname, nickname ? nickname : "*None*"),
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updated: entry(new Date().getTime(), renderDelta(new Date().getTime())),
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updatedBy: entry(interaction.user.id, renderUser(interaction.user))
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},
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hidden: {
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guild: interaction.guild.id
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}
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};
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log(data);
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} catch {
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await interaction.editReply({
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embeds: [
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new EmojiEmbed()
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.setEmoji("PUNISH.NICKNAME.RED")
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.setTitle("Nickname")
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.setDescription("Something went wrong and the users nickname could not be changed.")
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.setStatus("Danger")
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],
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components: []
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});
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if (dmd) await dm.delete();
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return;
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}
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const failed = !dmd && notify;
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await interaction.editReply({
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embeds: [
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new EmojiEmbed()
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.setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`)
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.setTitle("Nickname")
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.setDescription(
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"The members nickname was changed" +
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(failed ? ", but was not notified" : "") +
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(confirmation.components.appeal.response
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? ` and an appeal ticket was opened in <#${confirmation.components.appeal.response}>`
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: "")
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)
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.setStatus(failed ? "Warning" : "Success")
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],
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components: []
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});
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};
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const check = (interaction: CommandInteraction) => {
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const member = interaction.member as GuildMember;
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const me = interaction.guild.me!;
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const apply = interaction.options.getMember("user") as GuildMember;
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if (member === null || me === null || apply === null) throw new Error("That member is not in the server");
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const memberPos = member.roles.cache.size ? member.roles.highest.position : 0;
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const mePos = me.roles.cache.size ? me.roles.highest.position : 0;
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const applyPos = apply.roles.cache.size ? apply.roles.highest.position : 0;
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// Do not allow any changing of the owner
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if (member.id === interaction.guild.ownerId) throw new Error("You cannot change the owner's nickname");
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// Check if Nucleus can change the nickname
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if (!(mePos > applyPos)) throw new Error("I do not have a role higher than that member");
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// Check if Nucleus has permission to change the nickname
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if (!me.permissions.has("MANAGE_NICKNAMES")) throw new Error("I do not have the *Manage Nicknames* permission");
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// Allow the owner to change anyone's nickname
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if (member.id === interaction.guild.ownerId) return true;
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// Check if the user has manage_nicknames permission
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if (!member.permissions.has("MANAGE_NICKNAMES"))
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throw new Error("You do not have the *Manage Nicknames* permission");
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// Allow changing your own nickname
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if (member === apply) return true;
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// Check if the user is below on the role list
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if (!(memberPos > applyPos)) throw new Error("You do not have a role higher than that member");
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// Allow change
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return true;
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};
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export { command, callback, check };
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