import { CommandInteraction, GuildMember, MessageActionRow, MessageButton } from "discord.js"; import { SlashCommandSubcommandBuilder } from "@discordjs/builders"; import { WrappedCheck } from "jshaiku"; import confirmationMessage from "../../utils/confirmationMessage.js"; import generateEmojiEmbed from "../../utils/generateEmojiEmbed.js"; import keyValueList from "../../utils/generateKeyValueList.js"; import readConfig from '../../utils/readConfig.js'; import { create, areTicketsEnabled } from "../../automations/createModActionTicket.js"; const command = (builder: SlashCommandSubcommandBuilder) => builder .setName("nick") .setDescription("Changes a users nickname") .addUserOption(option => option.setName("user").setDescription("The user to change").setRequired(true)) .addStringOption(option => option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false)) .addStringOption(option => option.setName("notify").setDescription("If the user should get a message when their nickname is changed | Default no").setRequired(false) .addChoices([["Yes", "yes"], ["No", "no"]]) ) const callback = async (interaction: CommandInteraction) => { // TODO:[Modals] Replace this with a modal let confirmation = await new confirmationMessage(interaction) .setEmoji("PUNISH.NICKNAME.RED") .setTitle("Nickname") .setDescription(keyValueList({ "user": `<@!${(interaction.options.getMember("user") as GuildMember).id}> (${(interaction.options.getMember("user") as GuildMember).user.username})`, "new nickname": `${interaction.options.getString("name") ? interaction.options.getString("name") : "*No nickname*"}` }) + `The user **will${interaction.options.getString("notify") == "yes" ? '' : ' not'}** be notified\n\n` + `Are you sure you want to ${interaction.options.getString("name") ? "change" : "clear"} <@!${(interaction.options.getMember("user") as GuildMember).id}>'s nickname?`) .setColor("Danger") .addCustomCallback( "Create appeal ticket", !(await areTicketsEnabled(interaction.guild.id)), () => { create(interaction.guild, interaction.options.getUser("user"), interaction.client)}, "An appeal ticket was created") // pluralize("day", interaction.options.getInteger("delete")) // const pluralize = (word: string, count: number) => { return count === 1 ? word : word + "s" } .send() if (confirmation.success) { let dmd = false let dm; try { if (interaction.options.getString("notify") == "yes") { dm = await (interaction.options.getMember("user") as GuildMember).send({ embeds: [new generateEmojiEmbed() .setEmoji("PUNISH.NICKNAME.RED") .setTitle("Nickname changed") .setDescription(`Your nickname was ${interaction.options.getString("name") ? "changed" : "cleared"} in ${interaction.guild.name}.` + (interaction.options.getString("name") ? ` it is now: ${interaction.options.getString("name")}` : "") + "\n\n" + (confirmation.buttonClicked ? `You can appeal this in this ticket: <#${confirmation.response}>` : ``)) .setStatus("Danger") ] }) dmd = true } } catch {} try { let member = (interaction.options.getMember("user") as GuildMember) let before = member.nickname let nickname = interaction.options.getString("name") member.setNickname(nickname ?? null, "Nucleus Nickname command") // @ts-ignore const { log, NucleusColors, entry, renderUser, renderDelta, getAuditLog } = interaction.client.logger let data = { meta: { type: 'memberUpdate', displayName: 'Member Updated', calculateType: 'guildMemberUpdate', color: NucleusColors.yellow, emoji: "PUNISH.NICKNAME.YELLOW", timestamp: new Date().getTime() }, list: { id: entry(member.id, `\`${member.id}\``), before: entry(before, before ? before : '*None*'), after: entry(nickname, nickname ? nickname : '*None*'), updated: entry(new Date().getTime(), renderDelta(new Date().getTime())), updatedBy: entry(interaction.user.id, renderUser(interaction.user)) }, hidden: { guild: interaction.guild.id } } log(data, interaction.client); } catch { await interaction.editReply({embeds: [new generateEmojiEmbed() .setEmoji("PUNISH.NICKNAME.RED") .setTitle(`Nickname`) .setDescription("Something went wrong and the users nickname could not be changed.") .setStatus("Danger") ], components: []}) if (dmd) await dm.delete() return } let failed = (dmd == false && interaction.options.getString("notify") == "yes") await interaction.editReply({embeds: [new generateEmojiEmbed() .setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`) .setTitle(`Nickname`) .setDescription("The members nickname was changed" + (failed ? ", but was not notified" : "")) .setStatus(failed ? "Warning" : "Success") ], components: []}) } else { await interaction.editReply({embeds: [new generateEmojiEmbed() .setEmoji("PUNISH.NICKNAME.GREEN") .setTitle(`Nickname`) .setDescription("No changes were made") .setStatus("Success") ], components: []}) } } const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => { let member = (interaction.member as GuildMember) let me = (interaction.guild.me as GuildMember) let apply = (interaction.options.getMember("user") as GuildMember) if (member == null || me == null || apply == null) throw "That member is not in the server" let memberPos = member.roles ? member.roles.highest.position : 0 let mePos = me.roles ? me.roles.highest.position : 0 let applyPos = apply.roles ? apply.roles.highest.position : 0 // Check if Nucleus can change the nickname if (! (mePos > applyPos)) throw "I do not have a role higher than that member" // Check if Nucleus has permission to change the nickname if (! interaction.guild.me.permissions.has("MANAGE_NICKNAMES")) throw "I do not have the `manage_nicknames` permission"; // Allow the owner to change anyone's nickname if (member.id == interaction.guild.ownerId) return true // Check if the user has manage_nicknames permission if (! member.permissions.has("MANAGE_NICKNAMES")) throw "You do not have the `manage_nicknames` permission"; // Allow changing your own nickname if (member == apply) return true // Check if the user is below on the role list if (! (memberPos > applyPos)) throw "You do not have a role higher than that member" // Allow change return true } export { command, callback, check };