import { ActionRowBuilder, APIMessageComponentEmoji, ButtonBuilder, ButtonInteraction, ButtonStyle, CommandInteraction, GuildMember, Role, RoleSelectMenuBuilder, RoleSelectMenuInteraction, UserSelectMenuBuilder, UserSelectMenuInteraction } from "discord.js"; import type { SlashCommandSubcommandBuilder } from "discord.js"; import client from "../../utils/client.js"; import EmojiEmbed from "../../utils/generateEmojiEmbed.js"; import { LoadingEmbed } from "../../utils/defaults.js"; import getEmojiByName from "../../utils/getEmojiByName.js"; const listToAndMore = (list: string[], max: number) => { // PineappleFan, Coded, Mini (and 10 more) if(list.length > max) { return list.slice(0, max).join(", ") + ` (and ${list.length - max} more)`; } return list.join(", "); } const { renderUser } = client.logger; const canEdit = (role: Role, member: GuildMember, me: GuildMember): [string, boolean] => { if(role.position >= me.roles.highest.position || role.position >= member.roles.highest.position ) return [`~~<@&${role.id}>~~`, false]; return [`<@&${role.id}>`, true]; }; const command = (builder: SlashCommandSubcommandBuilder) => builder .setName("role") .setDescription("Gives or removes a role from someone") .addUserOption((option) => option.setName("user").setDescription("The user to give or remove the role from")) const callback = async (interaction: CommandInteraction): Promise => { const m = await interaction.reply({ embeds: LoadingEmbed, fetchReply: true, ephemeral: true }); let member = interaction.options.getMember("user") as GuildMember | null; if(!member) { let memberEmbed = new EmojiEmbed() .setTitle("Role") .setDescription(`Please choose a member to edit the roles of.`) .setEmoji("GUILD.ROLES.CREATE") .setStatus("Success"); let memberChooser = new ActionRowBuilder().addComponents( new UserSelectMenuBuilder() .setCustomId("memberChooser") .setPlaceholder("Select a member") ); await interaction.editReply({embeds: [memberEmbed], components: [memberChooser]}); const filter = (i: UserSelectMenuInteraction) => i.customId === "memberChooser" && i.user.id === interaction.user.id; let i: UserSelectMenuInteraction | null; try { i = await m.awaitMessageComponent<5>({ filter, time: 300000}); } catch (e) { return; } if(!i) return; memberEmbed.setDescription(`Editing roles for ${renderUser(i.values[0]!)}`); await i.deferUpdate(); await interaction.editReply({ embeds: LoadingEmbed, components: [] }) member = await interaction.guild?.members.fetch(i.values[0]!)!; } let closed = false; let rolesToChange: string[] = []; const roleAdd = new ActionRowBuilder() .addComponents( new RoleSelectMenuBuilder() .setCustomId("roleAdd") .setPlaceholder("Select a role to add") .setMaxValues(25) ); do { const embed = new EmojiEmbed() .setTitle("Role") .setDescription( `${getEmojiByName("ICONS.EDIT")} Editing roles for <@${member.id}>\n\n` + `Adding:\n` + `${listToAndMore(rolesToChange.filter((r) => !member!.roles.cache.has(r)).map((r) => canEdit(interaction.guild?.roles.cache.get(r)!, interaction.member as GuildMember, interaction.guild?.members.me!)[0]) || ["None"], 5)}\n` + `Removing:\n` + `${listToAndMore(rolesToChange.filter((r) => member!.roles.cache.has(r)).map((r) => canEdit(interaction.guild?.roles.cache.get(r)!, interaction.member as GuildMember, interaction.guild?.members.me!)[0]) || ["None"], 5)}\n` ) .setEmoji("GUILD.ROLES.CREATE") .setStatus("Success"); const buttons = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId("roleSave") .setLabel("Apply") .setEmoji(getEmojiByName("ICONS.SAVE", "id") as APIMessageComponentEmoji) .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId("roleDiscard") .setLabel("Reset") .setEmoji(getEmojiByName("CONTROL.CROSS", "id") as APIMessageComponentEmoji) .setStyle(ButtonStyle.Danger) ); await interaction.editReply({ embeds: [embed], components: [roleAdd, buttons] }); let i: RoleSelectMenuInteraction | ButtonInteraction | null; try { i = await m.awaitMessageComponent({ filter: (i) => i.user.id === interaction.user.id, time: 300000 }) as RoleSelectMenuInteraction | ButtonInteraction; } catch (e) { return; } if(!i) return; i.deferUpdate(); if(i.isButton()) { switch(i.customId) { case "roleSave": const roles = rolesToChange.map((r) => interaction.guild?.roles.cache.get(r)!); await interaction.editReply({ embeds: LoadingEmbed, components: [] }); let rolesToAdd: Role[] = []; let rolesToRemove: Role[] = []; for(const role of roles) { if(!canEdit(role, interaction.member as GuildMember, interaction.guild?.members.me!)[1]) continue; if(member.roles.cache.has(role.id)) { rolesToRemove.push(role); } else { rolesToAdd.push(role); } } await member.roles.add(rolesToAdd); await member.roles.remove(rolesToRemove); rolesToChange = []; break; case "roleDiscard": rolesToChange = []; await interaction.editReply({ embeds: LoadingEmbed, components: [] }); break; } } else { rolesToChange = i.values; } } while (!closed); }; const check = (interaction: CommandInteraction, partial: boolean = false) => { const member = interaction.member as GuildMember; // Check if the user has manage_roles permission if (!member.permissions.has("ManageRoles")) return "You do not have the *Manage Roles* permission"; if (partial) return true; if (!interaction.guild) return const me = interaction.guild.members.me!; // Check if Nucleus has permission to role if (!me.permissions.has("ManageRoles")) return "I do not have the *Manage Roles* permission"; // Allow the owner to role anyone if (member.id === interaction.guild.ownerId) return true; // Allow role return true; }; export { command }; export { callback }; export { check };