mirror of https://github.com/clickscodes/nucleus
parent
33d936a67e
commit
41d93567b8
@ -1,35 +0,0 @@
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import { CommandInteraction, MessageActionRow, MessageButton } from "discord.js";
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { WrappedCheck } from "jshaiku";
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const command = new SlashCommandBuilder()
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.setName("createtestbutton")
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.setDescription("creates a test button") // TODO: remove for release
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const callback = (interaction: CommandInteraction) => {
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interaction.reply({components: [new MessageActionRow().addComponents([
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new MessageButton()
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.setCustomId("createticket")
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.setLabel("Create Ticket")
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.setStyle("PRIMARY")
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.setDisabled(false),
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new MessageButton()
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.setCustomId("verifybutton")
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.setLabel("Verify")
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.setStyle("PRIMARY")
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.setDisabled(false),
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new MessageButton()
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.setCustomId("rolemenu")
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.setLabel("Get roles")
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.setStyle("PRIMARY")
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.setDisabled(false)
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])]});
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}
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const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
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return true;
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}
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export { command };
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export { callback };
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export { check };
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@ -0,0 +1,29 @@
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import { LoadingEmbed } from './../../utils/defaultEmbeds.js';
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import Discord, { CommandInteraction, MessageActionRow, MessageButton, MessageSelectMenu } from "discord.js";
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import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
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import { WrappedCheck } from "jshaiku";
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import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
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import client from '../../utils/client.js';
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import confirmationMessage from '../../utils/confirmationMessage.js';
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import generateKeyValueList from '../../utils/generateKeyValueList.js';
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import { ChannelType } from 'discord-api-types';
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import getEmojiByName from '../../utils/getEmojiByName.js';
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const command = (builder: SlashCommandSubcommandBuilder) =>
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builder
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.setName("filter")
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.setDescription("Setting for message filters")
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const callback = async (interaction: CommandInteraction): Promise<any> => {
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}
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const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
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let member = (interaction.member as Discord.GuildMember)
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if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the *Manage Server* permission to use this command"
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return true;
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}
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export { command };
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export { callback };
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export { check };
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@ -1,4 +1,4 @@
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const name = "log";
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const name = "logs";
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const description = "Settings for logging";
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export { name, description };
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@ -0,0 +1,209 @@
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import { LoadingEmbed } from './../../utils/defaultEmbeds.js';
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import Discord, { CommandInteraction, MessageActionRow, MessageButton, MessageSelectMenu } from "discord.js";
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import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
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import { WrappedCheck } from "jshaiku";
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import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
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import client from '../../utils/client.js';
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import confirmationMessage from '../../utils/confirmationMessage.js';
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import generateKeyValueList from '../../utils/generateKeyValueList.js';
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import { ChannelType } from 'discord-api-types';
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import getEmojiByName from '../../utils/getEmojiByName.js';
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const command = (builder: SlashCommandSubcommandBuilder) =>
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builder
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.setName("welcome")
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.setDescription("Messages and roles sent or given when someone joins the server")
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.addStringOption(option => option.setName("message").setDescription("The message to send when someone joins the server").setAutocomplete(true))
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.addRoleOption(option => option.setName("role").setDescription("The role given when someone joins the server"))
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.addRoleOption(option => option.setName("ping").setDescription("The role pinged when someone joins the server"))
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.addChannelOption(option => option.setName("channel").setDescription("The channel the welcome message should be sent to").addChannelTypes([
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ChannelType.GuildText, ChannelType.GuildNews
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]))
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const callback = async (interaction: CommandInteraction): Promise<any> => {
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const { renderRole, renderChannel, log, NucleusColors, entry, renderUser } = client.logger
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await interaction.reply({embeds: LoadingEmbed, fetchReply: true, ephemeral: true});
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let m;
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if (interaction.options.getRole("role") || interaction.options.getChannel("channel") || interaction.options.getString("message")) {
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let role;
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let ping;
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let message = interaction.options.getString("message");
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try {
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role = interaction.options.getRole("role")
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ping = interaction.options.getRole("ping")
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} catch {
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return await interaction.editReply({embeds: [new EmojiEmbed()
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.setEmoji("GUILD.ROLES.DELETE")
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.setTitle("Welcome Events")
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.setDescription("The role you provided is not a valid role")
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.setStatus("Danger")
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]})
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}
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let channel;
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try {
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channel = interaction.options.getChannel("channel")
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} catch {
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return await interaction.editReply({embeds: [new EmojiEmbed()
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.setEmoji("GUILD.ROLES.DELETE")
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.setTitle("Welcome Events")
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.setDescription("The channel you provided is not a valid channel")
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.setStatus("Danger")
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]})
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}
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role = role as Discord.Role
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ping = ping as Discord.Role
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channel = channel as Discord.TextChannel
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let options = {}
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if (role) options["role"] = renderRole(role)
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if (ping) options["ping"] = renderRole(ping)
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if (channel) options["channel"] = renderChannel(channel)
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if (message) options["message"] = "\n> " + message
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let confirmation = await new confirmationMessage(interaction)
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.setEmoji("GUILD.ROLES.EDIT")
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.setTitle("Welcome Events")
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.setDescription(generateKeyValueList(options))
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.setColor("Warning")
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.setInverted(true)
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.send(true)
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if (confirmation.cancelled) return
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if (confirmation.success) {
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try {
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let toChange = {}
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if (role) toChange["welcome.role"] = role.id
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if (ping) toChange["welcome.ping"] = ping.id
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if (channel) toChange["welcome.channel"] = channel.id
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if (message) toChange["welcome.message"] = message
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await client.database.guilds.write(interaction.guild.id, toChange);
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let list = {
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memberId: entry(interaction.user.id, `\`${interaction.user.id}\``),
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changedBy: entry(interaction.user.id, renderUser(interaction.user))
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}
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if (role) list["role"] = entry(role.id, renderRole(role))
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if (ping) list["ping"] = entry(ping.id, renderRole(ping))
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if (channel) list["channel"] = entry(channel.id, renderChannel(channel.id))
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if (message) list["message"] = entry(message, `\`${message}\``)
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try {
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let data = {
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meta:{
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type: 'welcomeSettingsUpdated',
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displayName: 'Welcome Settings Changed',
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calculateType: 'nucleusSettingsUpdated',
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color: NucleusColors.green,
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emoji: "CONTROL.BLOCKTICK",
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timestamp: new Date().getTime()
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},
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list: list,
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hidden: {
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guild: interaction.guild.id
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}
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}
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log(data);
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} catch {}
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} catch (e) {
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console.log(e)
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return interaction.editReply({embeds: [new EmojiEmbed()
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.setTitle("Welcome Events")
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.setDescription(`Something went wrong while updating welcome settings`)
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.setStatus("Danger")
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.setEmoji("GUILD.ROLES.DELETE")
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], components: []});
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}
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} else {
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return interaction.editReply({embeds: [new EmojiEmbed()
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.setTitle("Welcome Events")
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.setDescription(`No changes were made`)
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.setStatus("Success")
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.setEmoji("GUILD.ROLES.CREATE")
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], components: []});
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}
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}
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let lastClicked = null
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while (true) {
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let config = await client.database.guilds.read(interaction.guild.id)
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m = await interaction.editReply({embeds: [new EmojiEmbed()
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.setTitle("Welcome Events")
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.setDescription(
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`**Message:** ${config.welcome.message ? `\n> ${config.welcome.message}` : "*None set*"}\n` +
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`**Role:** ${config.welcome.role ? renderRole(await interaction.guild.roles.fetch(config.welcome.role)) : "*None set*"}\n` +
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`**Ping:** ${config.welcome.ping ? renderRole(await interaction.guild.roles.fetch(config.welcome.ping)) : "*None set*"}\n` +
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`**Channel:** ${config.welcome.channel ? (config.welcome.channel == "dm" ? "DM" : renderChannel(await interaction.guild.channels.fetch(config.welcome.channel))) : "*None set*"}`
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)
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.setStatus("Success")
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.setEmoji("CHANNEL.TEXT.CREATE")
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], components: [
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new MessageActionRow().addComponents([
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new MessageButton()
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.setLabel(lastClicked == "clear-message" ? "Click again to confirm" : "Clear Message")
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.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
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.setCustomId("clear-message")
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.setDisabled(!config.welcome.message)
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.setStyle("DANGER"),
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new MessageButton()
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.setLabel(lastClicked == "clear-role" ? "Click again to confirm" : "Clear Role")
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.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
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.setCustomId("clear-role")
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.setDisabled(!config.welcome.role)
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.setStyle("DANGER"),
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new MessageButton()
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.setLabel(lastClicked == "clear-ping" ? "Click again to confirm" : "Clear Ping")
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.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
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.setCustomId("clear-ping")
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.setDisabled(!config.welcome.ping)
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.setStyle("DANGER"),
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new MessageButton()
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.setLabel(lastClicked == "clear-channel" ? "Click again to confirm" : "Clear Channel")
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.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
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.setCustomId("clear-channel")
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.setDisabled(!config.welcome.channel)
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.setStyle("DANGER"),
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new MessageButton()
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.setLabel("Set Channel to DM")
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.setCustomId("set-channel-dm")
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.setDisabled(config.welcome.channel == "dm")
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.setStyle("SECONDARY")
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])
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]})
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let i;
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try {
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i = await m.awaitMessageComponent({ time: 300000 });
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} catch (e) {
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break
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}
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i.deferUpdate()
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if (i.customId == "clear-message") {
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if (lastClicked == "clear-message") {
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await client.database.guilds.write(interaction.guild.id, {"welcome.message": null});
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lastClicked = null
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} else { lastClicked = "clear-message" }
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} else if (i.customId == "clear-role") {
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if (lastClicked == "clear-role") {
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await client.database.guilds.write(interaction.guild.id, {"welcome.role": null});
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lastClicked = null
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} else { lastClicked = "clear-role" }
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} else if (i.customId == "clear-ping") {
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if (lastClicked == "clear-ping") {
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await client.database.guilds.write(interaction.guild.id, {"welcome.ping": null});
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lastClicked = null
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} else { lastClicked = "clear-ping" }
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} else if (i.customId == "clear-channel") {
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if (lastClicked == "clear-channel") {
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await client.database.guilds.write(interaction.guild.id, {"welcome.channel": null});
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lastClicked = null
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} else { lastClicked = "clear-channel" }
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} else if (i.customId == "set-channel-dm") {
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await client.database.guilds.write(interaction.guild.id, {"welcome.channel": "dm"});
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lastClicked = null
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}
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}
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await interaction.editReply({embeds: [m.embeds[0].setFooter({text: "Message closed"})], components: []});
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}
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const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
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let member = (interaction.member as Discord.GuildMember)
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if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the *Manage Server* permission to use this command"
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return true;
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}
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export { command };
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export { callback };
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export { check };
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